{"id":8157,"date":"2016-03-18T00:01:16","date_gmt":"2016-03-18T07:01:16","guid":{"rendered":"http:\/\/www.wambooli.com\/blog\/?p=8157"},"modified":"2016-03-12T12:54:40","modified_gmt":"2016-03-12T20:54:40","slug":"videos-games-make-terrible-movies","status":"publish","type":"post","link":"https:\/\/www.wambooli.com\/blog\/?p=8157","title":{"rendered":"Videos Games Make Terrible Movies"},"content":{"rendered":"<p>I just read that J.J. Abrams is considering making video games <em>Half Life<\/em> and <em>Portal<\/em> into a movie. He might do a good job, but I&#8217;m not holding my breath.<br \/>\n<!--more--><br \/>\nI&#8217;ve <a href=\"http:\/\/www.wambooli.com\/blog\/?p=6070\">written before<\/a> about terrible movies based on video games, but I didn&#8217;t offer my suggestions on how to make it work.<\/p>\n<p>Before I get into my suggestions, I&#8217;m referring specifically to first-person shooter video games. Multiplayer games, such as <em>World of Warcraft<\/em>, <em>League of Legends<\/em>, and <em>Battlefield<\/em>, lack the storyline of a first person campaign game. If you want to make a movie based on a game, I think it should at minimum parallel an A-to-Z storyline from a game, not a clutch of strangers trying to virtually kill each other.<\/p>\n<p>To make a story work, you need disobedience. That&#8217;s the mother of all drama. So something must happen or go wrong and then it needs to be fixed: Romeo and Juliet fall in love despite their families, Gatsby fabricates his life to impress a girl, or Joffrey lops off Ned Stark&#8217;s head. Some video games, even in campaign mode, lack this basic drama: You&#8217;re on a mission to hunt down a bad guy and you visit various places, solve puzzles, and kill people (or monsters) to meet that goal. That&#8217;s fun in a video game, but lacks audience interest for a movie.<\/p>\n<p>So my ideal video game movie would have to include a storyline, disobedience, the standard video game archetypes, the boss levels, and the \u00fcber boss at the end. The film would also need to frame the video game players as themselves. That would be the fun part.<\/p>\n<p>In <em>Grand Theft Auto V<\/em>, the three types of video game players are represented by the three protagonists in the story: Franklin represents the player new to the scene. Michael is the seasoned player, bored with the game but ready to invent new challenges. Trevor is chaos, willing to test the limits and do things no human would do in real life. I think any good video game movie would have to include all three character types.<\/p>\n<p>For example, suppose Hollywood makes <em>Half Life: The Movie<\/em>. The protagonist is the mute Gordon Freeman. He&#8217;d have to talk in the movie, of course; a first person point-of-view character would never hold the audience&#8217;s attention in modern cinema. You&#8217;d need supporting characters in addition to Gordon.<\/p>\n<p>Alex Freeman would could be one, but she&#8217;d have to framed in the perspective of a game player, not the helpful AI she is in the game. Face it, Alex&#8217;s character offers nothing to the plot of <em>Half Life 2<\/em>. So she could exist, but she&#8217;d have to be either a seasoned veteran (the Michael character from <em>GTA:V<\/em>) or a newbie (the Franklin character from <em>GTA:V<\/em>). Joining them you must have the third character, chaos (Trevor), who isn&#8217;t necessary in the video game itself.<\/p>\n<p>As an example, suppose Gordon and Alex are entering the Vortigaunt camp in a <em>Half Life<\/em> movie. Suddenly, the Trevor character enters God mode and starts killing things. That&#8217;s a prime example of disobedience, but it also brings video gameplay to the film.<\/p>\n<p>Anyway, those are my ramblings. I&#8217;d really like to see a video game made successfully into a film. I suppose I&#8217;m just going to wait for it to happen.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>They can work, however, once you understand the gamer mentality.<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[3],"tags":[],"class_list":["post-8157","post","type-post","status-publish","format-standard","hentry","category-main"],"_links":{"self":[{"href":"https:\/\/www.wambooli.com\/blog\/index.php?rest_route=\/wp\/v2\/posts\/8157","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.wambooli.com\/blog\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.wambooli.com\/blog\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.wambooli.com\/blog\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.wambooli.com\/blog\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=8157"}],"version-history":[{"count":2,"href":"https:\/\/www.wambooli.com\/blog\/index.php?rest_route=\/wp\/v2\/posts\/8157\/revisions"}],"predecessor-version":[{"id":8164,"href":"https:\/\/www.wambooli.com\/blog\/index.php?rest_route=\/wp\/v2\/posts\/8157\/revisions\/8164"}],"wp:attachment":[{"href":"https:\/\/www.wambooli.com\/blog\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=8157"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.wambooli.com\/blog\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=8157"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.wambooli.com\/blog\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=8157"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}